James Bond 007 RPG Solo Adventure

THE ISLAND OF DR. NO

Originally released as part of the James Bond 007 Role-Playing Game in 1983, this introductory adventure is designed to be played with or without a Gamesmaster. It is intended to guide players through the game systems presented in the rules and give concrete examples of the results of the interpersonal skills. Some of the situations and system resolutions in the adventure have been simplified to fit the paragraph format. The paragraph format will not normally be used in supplementary adventures for the James Bond 007 Game.

GAME CONCEPTS

The James Bond 007 Role-Playing Game uses a skill system based off of a D100 to determine a Quality Rating of success. This Quality Rating has four values; Excellent, Very Good, Good, and Acceptable. When a decision calls for a D100 dice roll, and method of generating a number from 1-100 will be accepted.

For this read through, we will be using the character of James Bond from page 16 of the core rule book.

JAMES BOND

STR:9DEX:12WIL:13PER:14INT:12

SKILLS(SKILL LEVEL/PRIMARY CHANCE)
Boating (12/25), Charisma (15/28), Disguise (4/16), Diving (10/20), Driving (12/25), Electronics (7/19), Evasion (12/22), Fire Combat (12/25), Gambling (15/29), Hand-to-Hand Combat (12/21), Local Customs (12/26), Lockpicking and Safecracking (6/18), Mountaineering (9/20), Piloting (9/22), Riding (7/20), Science (6/18), Seduction (14/28), Sixth Sense (13/25), Stealth (13/26)
ABILITIES: Connoisseur, First Aid, Photography

Height: 6’1″Speed: 3
Weight: 167 lbsHand-to-Hand Damage Class: B
Age: 35Stamina: 30 hours
Appearance: StrikingRunning/Swimming: 40 minutes
Fame Points: 148Carrying: 101-150 pounds
Hero Points: 13

FIELDS OF EXPERIENCE: Botany, Chemistry, Forensics, Golf, Military Science, Snow Skiiing
WEAKNESSES: Attraction to Members of the Opposite Sex

GUARDS

Throughout the adventure, your character will be encountering guards. These guards are both male and female. Their characteristics are:

STR:7DEX:8WIL:5PER:6INT:5

SKILLS(SKILL LEVEL/PRIMARY CHANCE)
Evasion (3/10), Fire Combat (4/11), Hand-to-Hand Combat (5/12)

Speed: 1Hand-to-Hand Damage Class: A
Stamina: 16 hoursRunning/Swimming: 10 minutes
Carrying: 101-150 pounds
PM:0S/R:2AMMO:6CLOSE:0-4LONG:12-20JAM:99DRAW:+1RL:3
Smith and Wesson .38

CLICK HERE to go to the Character Briefing